Tagibrc22

"When you create media, you're going to get feedback and criticism. It's useful to have thick skin. But what's more important is to filter out bad-faith criticism. Because it's just not helpful." — @maryknews #ibrc22 @bisexualscience

"I hope to continue seeing bisexual people represented in the media in many different phases of life: when they're married, in polysexual relationships, polyamorous relationships, raising children, etc." — @maryknews #ibrc22 @bisexualscience

"Even if you, as a bisexual protagonist, choose not to have a relationship, you're still bisexual." — @maryknews #ibrc22 @bisexualscience

"A bisexual main character is not less bisexual if they have a partner of another gender." — @maryknews #ibrc22 @bisexualscience

"The most popular games are mobile games and the most common players are women over 30. That's not who we normally think of as 'gamers'." — @maryknews #ibrc22 @bisexualscience

"There are many lived experiences that our labels can't capture." — @maryknews #ibrc22 @bisexualscience

"You don't always have to wedge in a loud line of dialog like 'Oh! By the way, I'm bisexual!' You can use clothes or a partner or a tattoo to make it clear without having them say a word." — @maryknews #ibrc22 @bisexualscience

"Media has great power to influence how people see themselves. And we must use this power for good." — @maryknews #ibrc22 @bisexualscience

"In a video game, the user has more agency than other forms of media which can make it challenging to represent bisexual protagonists." — @maryknews #ibrc22 @bisexualscience

"Bisexual individuals experience unique struggles that often don't apply to heterosexual or lesbian/gay groups." — Laura Neenan #ibrc22 h/t @bisexualscience